What’s good, fellas? (•ิ_•ิ)b
The website is a little over two months old now! I’ve done a lot of thinking during the past 60-something days and this has resulted into a colossal list of to-do’s, that, on a positive note, I’m quite eager… to do.
A few people personally asked me for a darker theme, so I hope this update serves you well. I will keep adding more themes as we go on. This one is based on a few music tools that were made by Pixel; you can download these tools here. As a matter of fact, if you liked the songs about frogs EP I did with my bros t-sc t-sc t-sc and ERROR IN PROGRESS, you might even recognize the name =^0 Check it out!!!
Recently, I’ve also gotten a much better idea of how I want to approach writing in this page.
Even though I have only released three proper blogposts (this one included), I’ve written a lot more that went straight to the shredder, as a result of overthinking on what is useful/valuable information; I’ve come to realize that it doesn’t need to be that clinical. σ(￣、￣〃)
As an addendum, I’m aware in some capacity of how redundantly stupid my grammar and sentence structuring can get. Some of it comes with the territory of having English as a second language, but I hope that in the same way that I can learn to draw or play guitar, I can learn to be a better writer!
For me, these past few weeks were really intense, but I’ve been dealing with it to the best of my abilities — because of some twisted logic, I feel more motivated. Y’know, when you have a goal in mind, everything else seems to stabilize. It doesn’t matter if I have a hard day at work, or if some college assignments start to stress me out. There’s something I want to do; I’ll hang in there.
Five Nights at Freddy’s
I found out about Five Nights at Freddy’s in 2014, a few weeks before the second game came out.
My first experience playing it was at the computer lab, after class. Me and other 4 boys were surrounding one of the only computers in that room that managed to boot; we got the demo from some dingy mirror website, and with a horrific bandwidth limiter, waited for the game to download. Once it popped up in the folder, I slammed that ancient-temple-trap-floor of an Enter key.
As soon as the title screen flickered on, we had a realization: someone is going to have to play this. We looked at each other, waiting for someone to volunteer. No one did. After a few seconds of deep rumination, we wordlessly agreed: the most annoying kid will be the first one to play. His crime? Saying a lot of complicated words. He nervously pleaded for someone else to take his place as we maneuvered him around like a F1 pit crew to sit on the chair, put on headphones, and start the first spooky night. He accepted his fate quickly.
Nothing happens in Night 1, but we didn’t know that back then. Every camera flicker would make someone jut out a half-second squeal. We moved the poor boy’s chair around like he was at a novelty 4D theater. But, you know, except for the fact that it was mostly a bunch of delusional dolts freaking each other out, it was pretty okay. The office power had ended only slightly before 6AM, so, as soon as the bells rang and the children cheered, relieved of his duty, the annoyingly kid left the chair. “How revitalizing!”, he said, with his really big brain.
But there’s still one night left in the demo. Who’s playing it now? Without any deep rumination whatsoever, they transported ME to the desk. Turns out I was second-to-last on the annoying scale!? As the victory screen snapped back into the office, they were egging me on. “Turn the volume up!”. They yanked the cord and scrolled the headset’s embedded volume wheel to max. The 2 seconds of blaring hums and hisses at that stupid office made me panic. I had to think fast, real fast, so I frantically told them “YOU’RE TURNING THE VOLUME DOWN!”. Due to the adrenaline, sugar rush, and shared psychosis, they believed me and immediately zapped the wheel the opposite way. My crime was being a huge phony.
Even after actively paying attention to the game for the last five minutes, my panicking made it so I had no idea whatsoever on how to play. Night 2 is also when Foxy starts to come out. As soon as his head popped out of the curtains the simultaneous ‘eek!’ of the room hard-clipped my ears so bad they started to ring in subharmonics. Obviously, I didn’t last long at all. Even though I was hearing absolutely nothing, either out of my headphones or my now-deaf ears, Bonnie’s jumpscare startled everyone in the room enough to bounce eight meters up in the air. With that, we decided to call it a day and went home.
It’s 2022, 8 years after the game came out, and I got to beat it yesterday. I would like to tell you in a matter-of-fact way about how much it rules, but the only way I found to convey it is with a really lame anecdote. At the end of the day, any way you look at it, this game is a real miracle. So I want to tell you that if you haven’t played it yet, don’t. Play The Desolate Hope instead.
VERDICT: They should make a Five Nights at Freddy’s movie!
PS: A few weeks later, the day after the Five Nights at Freddy’s 2 trailer released, one of my friends who was at the computer lab that day told me all about the new footage during lunch break; a few sentences deep, while we were in the middle of a staircase, he stopped, looked up to me and said “dude, they put a lobster in the game”.
In fact, they didn’t put a lobster in the game. I have not found a single record online of a Five Nights at Freddy’s lobster existing, even as a hoax. The friend that told me this, as of October 4th, 2022, has no recollection of ever saying that. Maybe it’s out there somewhere.
I’m at the end of a project right now. If it doesn’t come out very soon, please post some kind eulogies, because I must have somehow died before finishing it. Of course, if that were to happen, I’d just come back as a ghost to git’er done – one last job – and your messages would function as some sort of life fuel that’d buy me some time here.
I hope you have a truly nice day today!
Signed, with love,